The End of an Era!

Dual Snake

Today, with heavy hearts but immense gratitude, we announce the end of service for Dual Snake’s online features. It has been 7 years and 7 months since our beloved two-headed snake was released on January 31st, 2018. It has been an incredible journey, and we thank you all for being a part of it.

Over the years, our server has been racking up costs, and the now-unsupported software it was running on finally gave out. While this marks the end of its online life, we’ve worked to ensure the spirit of the game lives on. We want to wholeheartedly thank every single person who has played, created, and competed in Dual Snake.

Immortalizing the Snake

All online services have now been migrated into permanent offline features. We made sure nothing was lost.

  • The Level Editor now saves levels directly to your disk! You can find them in <DRIVE>:\Users\<YOUR_USER>\AppData\Roaming\Dual Snake\userdata\levels. You can still share levels with friends! Just have them place the files in this folder, and they’ll be ready to play!
  • All community-created levels that were ever uploaded are now bundled with the game. You can access this massive library of content from the Custom menu (formerly Online).
  • All-time high scores have been immortalized. We have bundled the final leaderboards with the game after carefully removing impossible and cheated scores. The world records are now set in stone!
  • New high scores are saved locally. You can still challenge yourself and your friends, competing against the immortalized world records on all main, side, and custom levels.

Dual Snake’s Legacy and Our Future

We’ve moved on from Dual Snake, but we couldn’t be more proud of what it became. It taught us so much and was the backbone of the experience that allowed us to create and launch our next game, Primateria. Our lovely two-headed snake even made the journey with us and is present in the game with a brand-new art style!


You can check out Primateria here:

And the adventure doesn’t stop there. We are now hard at work on its sequel, Primateria: Reburn. We’re pouring everything we’ve learned into this new chapter.

You can follow our progress and wishlist it here:

We are very proud of our journey and incredibly thankful to all of you for being there. We hope you’ll continue with us on our new adventures!

Much love <3
Yfrit.

Primateria Reburn is Coming!

Hello Primateria Community!

In our last announcement, we promised that more exciting news was coming, and today we’re thrilled to share exactly what that is. We’ve also got a fresh set of updates for Primateria itself, so read on for the details!


Card Changes and Balancing Updates

  • Soul Devouring Crab
    The effect now reads “From mana” instead of “On fusion,” providing more flexibility on when to use this ability. It also opens up new synergies with cards like Adventurer’s Toolkit, so deck builders rejoice!
  • New Rules for Disabled Cards
    At the start of a player’s turn, any of their disabled cards will become bound instead. This change is intended to weaken strategies that fully lock down a player by occupying all their zones.
    (Note: Disabled cards will still become enabled/unbound at the end of their owner’s turn, as before.)
  • Enhancements, fixes, and other small changes
    Many bugs were fixed—especially in Daily Deck. Thank you to everyone who reported them!

New Artwork: Convoy Bison

We’re thrilled to reveal the brand-new Convoy Bison artwork! This design breathes fresh life into one of our beloved behemoths. Keep an eye out for it in your next match and let us know what you think!


Primateria Reburn is Coming!

Over the past year, we’ve worked tirelessly on Primateria—rolling out major updates, adding new content, and listening closely to your feedback. We’ve learned so much along the way and remain deeply grateful for your incredible support.

Today, we’re finally ready to unveil our next big project:

“A bold new TCG adventure fusing single-player exploration with a vibrant social hub—build your deck, explore shops, collect cosmetics, challenge fearsome AI and real players alike, and leave your mark on the Primateria world!”

Overview

Primateria Reburn reimagines the essence of Primateria, blending deck collection, trading, and challenging battles with enhanced community features that encourage social interaction. Whether you enjoy mastering single-player campaigns or going head-to-head with fellow players, Reburn offers the best of both worlds.

  • Explore Shops & Collect More Than Just Packs
    Visit multiple in-game shops to find exclusive card packs, powerful items, and rare cosmetic collectibles.
    Customize your avatar, deck box, and board to truly make your mark.
  • Primateria Battles: Single-Player & PvP
    Single-Player: Tackle advanced AI opponents and experience the evolution of the popular symmetric boss battles. Each encounter is deeper, harder, and full of surprises.
    PvP: Challenge friends or match against other players to test your newest combos and strategies. Climb the ladder or create custom lobbies for friendly skirmishes.
  • Social Hub
    Hang Out & Interact: Join a dynamic social space populated by both players and AI characters. Discuss deck builds, seek advice, or simply relax and share your latest pack pulls.
    Trades & Drafts: Trade cards with others to complete your collection or host thrilling draft events where each choice can lead to your next great synergy.
    Tournaments & Events: Compete in organized tournaments—both casual and high-stakes—and participate in seasonal events that keep the meta fresh and exciting.

Game Concept

As a direct sequel to the original Primateria, Reburn keeps the core card-battling system you love but expands into a fully-realized TCG world with new features:

By steadily building your collection, showcasing your style with unique cosmetics, and immersing yourself in a lively community, Primateria Reburn promises a richer, more connected card-battling journey than ever before.

Early Development Sneak Peek

We’re still early in development, so expect many things to change. In the meantime, here’s a small taste of what’s in store. Please note that all visuals below are placeholders, early drafts, or experiments as we shape Primateria Reburn:



We’ll have more to share as development continues—stay tuned!


Final Words

As always, your feedback and enthusiasm keep Primateria evolving. While we’ll continue to maintain Primateria (the original), our primary focus will shift toward Primateria Reburn. We’re incredibly proud of what the first game achieved and grateful to everyone who played and supported it through countless matches, events, and updates.

Servers will remain open, and the feedback, Daily Deck entries, and analytics from the original Primateria will help inform and shape Reburn. We can’t wait for you to explore this new social frontier of Primateria and share your thoughts on the evolving TCG experience!

If you’d like to connect with us, Join Our Discord, follow us on Instagram @yfritgames, or find us on Bluesky. You can also reach out via our website’s contact form at www.yfrit.com or by email at [email protected].

Thank you for your ongoing support,
Yfrit Team

2024 is here, and so is Primateria!

Featured image
Aian header image

Description

Primateria is a roguelike deck builder TCG like no other. It’s a card game at it’s core, but heavily exploiting the roguelike genre to create a unique experience. In Primateria, experimentation is a must, so rewards are mandatory, but at the same time, it’s very easy to get rid of cards on your deck. The game incentivizes creativity, as cards are taken in and out of the deck as the run progresses.

When we started the development of Primateria, it was a traditional paper TCG, with rough printed out cards and a lot of scribbles. From the beginning, we wanted to create a digital version of the game, but we knew a traditional TCG was far from ideal for a two person team. We decided the best way to go was to make a cool single player game, and merge the TCG with the roguelike genre, modernizing the gameplay and creating a completely new loop, which we heavily tested in Tabletop Simulator, using horrible draft cards, dice, and other silly shenanigans.

Arena screenshot

The Game

In Primateria, you navigate a map like any roguelike, facing card battles as you progress your run. The battle system is a TCG, but with a few twists. There’s no traditional mana, no sacrifices, no summoning sickness. You can play as many cards as you want, all balanced and designed around a fusion mechanic. Enemies you face are randomly selected cards, while the player draws from a deck and tries to defeat them. Boss battles are symmetric, with both the player and the boss having their own decks.

There’s no traditional HP in Primateria. Instead, the player has a damage pile, and it carries from battle to battle. When player cards are defeated, they’re sent to the Damage Pile, and stay there until the player heals. This adds a lot of strategy to the game, like effects that add or remove cards from the damage pile effectively increasing or decreasing the player’s HP.

Explorer screenshot

We are also very proud of the world, the characters and the music we created for Primateria. In all those fronts, we tried to create something unique and memorable. The world is dark and twisted, but with a fun and colorful art style. The characters are all unique, with mysterious personalities. The music, unlike most card games, is energetic and fun, inspired by JRPGs and Sonic games.

Legendary cards screenshot

Retrospective

Six years ago, when me and my cousin started working on Primateria, Slay the Spire was barely a thing, as we drafted the first sketches for our roguelike deck builder.

Then comes 2023, and Slay the Spire is a huge success, and we now have a publisher, a full game and a release date.

This was a very challenging year, as we had to not only meet publisher demands, but also work on improving the game and making it more fun. We had a number of different demos along the years, and collected a lot of feedback. Each time, the game grew better and better, and we’re very proud of the final result.

We attended an event here in Brazil, a dream come true for us as indie developers. We had a lot of fun, and got a lot of feedback from players. We also got to meet a lot of other indie developers, and it was a great experience.2024

Finally, 2024 is here, and we’re ready to release Primateria. The game officially releases on January 8th, and we’re very excited to see how it will be received by the community.

We’ll continue working on Primateria after it releases, our backlog is extensive and we have a lot of exciting things to add to the game.

It would be great if you guys could check it out:

Please wishlist it if you like it, and feel free to comment any feedback here.

A new journey begins, our first devlog

There’s one thing we’ve always wanted to do since the beginning of our game dev journey at Yfrit Games, and that thing is dev log videos.

Nothing is more precious to us than interacting with our audience, and getting first hand from you what is and isn’t working in our projects. The year 2020 came with a bunch of firsts for us, and this is one of firsts we’re most proud of.

We’re happy to announce we’re starting a series of devlog videos in our Youtube channel!

This is a fantastic way of showing you what we have in store, what’s to come, and all the exciting things we’ve been working on up to now. Disclaimer, this is a first, and thus means we’re learning and hoping to improve more and more with time, experience, and, of course, your much appreciated feedback. I’m no Youtuber, video editor, or content creator, but you can bet we’re gonna give it all to create something that is both entertaining and informative.

Without further ado, here’s the first installment of our devlog series, where we talk a little bit about Primateria and our prototype!

So that’s that! I hope you all enjoy this, it’s been both a ton of work and a ton of fun to make it. Feel free to message us with anything: questions, feedback, complaints, we’ll be happy to talk to you!

If you liked what you saw, take a look at more of our content here in the Blog, or at our social media. Another heartwarming thank you, and see you next.

New year, new blog, new game!

To kick off the launch of this little blog project, here comes a mighty announcement: we’re working on a new game! Well, we’re a game studio, so of course we are, but more than anything, we’re ready to announce it to the world! Kinda.

Back to when I was just a weird kid with weird dreams of making video games on RPG Maker 2000, to the now times as a weird young adult with the weird dream of making video games using various tools besides RPG Maker 2000, Card Games have been a big passion.

With that said, we are proud to announce currently in development project, Primateria! A Deck Builder Rogue Like Card Game inspired by legends like Slay the Spyre, Dungeon Master and Yu-Gi-Oh – Forbidden Memories.

There’s still not much we can say about Primateria, but we’re very excited to make its existence public! We hope you guys get as excited as we are, as new things about the game surface from now on.

Thank you for reading, stay safe, and have a good one!